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Mahavy Seth
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Posted - 2006.05.16 12:16:00 -
[1]
Originally by: Kaylana Syi I was thinking, after reading all the stupid arguments of pro NOS nerfs. So I wanted to ponder about a change that wouldn't be so much as a nerf but a welcome change.
Basically... Tux... is it possible to add signature radius to NOS that will affect ONLY range and duration of the NOS module? The basic idea is that if I use a Heavy Diminishing NOS which has a fixed 25km range on a frigate depending on the sig of the frig the effective range of my NOS goes down. Also, It won't be every 12 seconds it might go up to 20 seconds.
This way NOS still will be able to incap any ship it meets it will just take longer and possibly need closer range. The Energy Emmission skill might decrease the sig radius penalty by say 5% or something reasonable. I would think this would be applyed to Energy Neutralizers too.
I leave numbers up to people more qualified but the general idea is not to adjust NOS to be less effective at what they do but add some downside when they do it to smaller targets. I also don't like the idea of a counter mod.
So what everyone think? Anyone good at numbers that could make a forumula or something? Would you think this is fair?
Tux pls, can also you create a doomsday device for frigate class vessel? It is so unrealistic and bad that a frigate cannot destroy a battle ship! Also, with an executioner I am so small! I want to be able to enter the hangar bay of a battlehsip and kill it from inside!
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Mahavy Seth
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Posted - 2006.05.16 12:25:00 -
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You all must yet answer to my request to be able to kill a battlehsip from inside!
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Mahavy Seth
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Posted - 2006.05.16 12:42:00 -
[3]
The problem here is that EVE Online combat system is too "arcade". CCP is putting balance over all others game concepts and, in my little opinion, it will bring eve to have serious problems when similar titles will coming out (ie. Star Trek Online).
All problems that arise here is that all players can obtain all ships and have absolutely no maintenance. So problems relativly to "balance" battlehsips and frigates arise. In a realisatic concept, a battlehsip will kill a frigate instantly without any effort, but also, a battleship need absurd maintenance and large number of crew members. CCP have totally removed all these factor, so "balance" is the order word here...
When all ships will be perfectly balanced, there will be no more points in drive a ship instead of another one.
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Mahavy Seth
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Posted - 2006.05.20 10:31:00 -
[4]
Edited by: Mahavy Seth on 20/05/2006 10:31:24 It is incrediblew... the Whine Power is crearly the most awesome and terrifiing weapon of EVE. This tread will be mainly supported by whiners until CCP is forced to nerf the NOS.
What about create a new high slot module called: Nerf Cannon? All whiners will be happy and there will be no more this long treads of battle!
Pls CCP nerf NOS so these topics can stop finally! They will never put an end on this until they obtain the nerf. This happened so many time...
Go Nerfers! GO!
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